The brand new Need For Speed Heat Black Market update patch notes are available to read through right now, as the patch has gone live across PS4, Xbox One, and PC. Skip to the end of this guide to read through the complete list of patch notes for the Need For Speed Heat March update. We’ll also race through a number of the update highlights below, so you know everything that’s included in the update. Including new cars, Black Market Delivery, bug fixes, and more.
The Need For Speed Heat Black Market update is a large one. Weighing in at over 8 GB on PS4, at least, the new update brings with it the game’s first Black Market Delivery. This takes the form of two new cars to use in-game. Along with the first Black Market Delivery and new cars, however, is a long list of bug fixes and game improvements. Read through the highlights below.
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When you turn Need For Speed Heat on after installing the new update, you will meet Raziel. Raziel will let you in on a car that’s available to be picked up from Port Murphy. When you pick the car up, Raziel will give you challenges to complete, with new character customization items, vanity items, and body kits to unlock as you progress through the challenges and new events.
The two new cars included in the Black Market update are as follows:
Once you reach REP level 20, you will unlock the Aston Martin DB11 Volante (2018). You will use this car to complete Raziel’s challenges, as detailed above. The McLaren, meanwhile, is available for $4.99, once you reach REP level 30.
A long list of bug fixes and improvements have been implemented thanks to the new update. One such improvement is a new adjustable camera shake slider, for example. Read through the complete list of patch notes below for all of the fixes and improvements.
Read through the complete list of Need For Speed HeatBlack Market update patch notes below, courtesy of EA and Ghost Games on Reddit:
We’ve added a slider to the options that adjusts the amount of camera shake while you’re driving. You can find it in the “Driving” tab in the settings.
When you’re accessing the game menu during online play, you will find a notification that the game is not paused while you’re playing online..
Until now, when you entered the garage and unlocked new car parts, you would be prompted with a feed of the new items on the right side of the screen. It was easy to miss a part if you unlocked many at once, so we changed the way you are notified about new parts. From now on, when you receive a new item in the garage, you will find a yellow notification banner labeling the category, guiding you to the new part.
You have more ways to customize your car. You can choose from a variety of themed decals, add a new underglow that is in sync with the beat of the music or customize the color of your car’s backfire.
When you launch NFS Heat while you’re offline after having the March Update installed, you will notice a tile in the social menu mentioning “Rival Crews”. It is a game feature concept that we were exploring, but unfortunately won’t be releasing. Such is life in game development. There are a lot of ideas and concepts floating around. Some of them are released and some will just remain concepts – like this one. We just wanted to give you a heads up that the tile found its way into the game, but it doesn’t have any functionality – and we’re looking at a possibility of removing the tile in the future.
This is a very extensive list of changes to the world. There are a lot of minor tweaks for LOD issues, or instances where you could go to the middle of nowhere and drive through a rock because it was missing a collision volume. Then there’s buildings that were missing an entrance and other fun things.
We divided this into sections, as there’s a bunch of changes related to three different categories.
Collisions: We have tweaked some collisions. When we talk about collisions, we’re usually talking about your car hitting any other object in the environment, sometimes even another car. Or being able to drive your car into objects or below terrain, as the textures are not matching the collision models.
Reset points: This second category includes instances when your car would reset, when the game would think that you’re out of bounds. Most of these occurrences were in very specific places far off the busy streets, and not places you would frequent during races or challenges.
Visual: The last category covers changes that are mainly or purely visual. Slightly misaligned textures, floating vegetation, houses that are just slightly too high or low compared to the ground.